Christopher Nolan is often accused of being an emotionless director, and while it's a criticism I've only ever half agreed with in the past, Dunkirk certainly doesn't provide much of a counter-argument. It's a movie he's been wanting to make for the last 25 years, one he deliberately put on the back-burner until he felt that he had enough experience directing blockbusters to do it justice.
Dunkirk is finely tuned and impeccably crafted, but there's simply not much more to it than that. By weaving through three overlapping time-frames that each follow a different part of the evacuation - land, sea and air - Nolan is able to ensure that the pace never dips for even a moment while also giving Dunkirk the ability to explore three very different types of action, and it is this variation that allows the film to remain spectacular throughout. It is, in effect, a roller-coaster, and as such its entertainment value comes far more from the up and downs along the way than than it does actually reaching its destination.
And from that perspective Dunkirk is difficult to fault, keeping its audience on the edge of their seats from its opening scene to its final minutes thanks to Nolan's sheer ability behind the camera. Interestingly for a war film, we only ever catch a mere glimpse of the enemy soldiers, a decision that only heightens the tension - danger could come from any direction at any time, keeping the characters we follow on the back foot throughout as they merely try to survive impossible odds rather than achieve any grand victory. Between excellent staging, a preference for practical effects and some truly brilliant sound design, Nolan ensures that we're right alongside these soldiers as they find themselves trapped on sinking ships or unable to hide from the enemy places screaming overhead, and the result is deeply engaging, at least in the moment. But to what end? All this craft is ultimately in service of a film that feels surprisingly shallow and almost entirely uninterested in the events themselves, to the point where one has to wonder why Nolan even wanted to make Dunkirk. For all the effort that went into making it as historically accurate as possible, Dunkirk could be set on another planet without altering the thrust of the story or its function thanks to Nolan's unwillingness to really have a viewpoint or opinion.
It's this distancing effect that robs Dunkirk of much of the long-term impact it could have had, and while it might not be as big a deal in other circumstances, Dunkirk's lack of characters worth caring about only makes the aforementioned lack of perspective and purpose all the more noticeable. With the sole exception of Mark Rylance's Mr Dawson, the people we follow throughout Dunkirk are less definable characters and more avatars for us to experience the evacuation through - I'd have a hard time assigning any of them with a personality trait or characteristic, never mind remembering their names. And it's not that the performances are lacking - everyone from lead actor Fionn Whitehead to Tom Hardy to Harry Styles are giving it their all - it's simply that there is very little on the page for them to work with.
Ultimately, Dunkirk shows us a Christopher Nolan who rather than testing himself as a director and story-teller has chosen to play to his strengths and all but entirely ignore his weaknesses, and while it still ends up being quite the feat of film-making from a technical perspective, it also means that it never risks being a genuinely great movie.
Saturday, 5 August 2017
Tuesday, 25 July 2017
War for the Planet of the Apes
I can't help but feel that in ten years time, we're going to look back at the Planet of the Apes prequel/reboot trilogy and be amazed. Both Rupert Wyatt's Rise of the Planet of the Apes and Matt Reeves' Dawn of the Planet of the Apes offer smart, complex, emotionally engaging science fiction for adults on a blockbuster budget - frankly, it's a minor miracle that they even exist in a time when studios seem more risk averse than ever, never mind that they've somehow avoided the kind of interference that has hindered so many movies of late. It's that which has marked this franchise out as something truly different since the beginning, and War for the Planet of the Apes takes that to the next level by delivering not just one of the best, most satisfying conclusions to a trilogy I've ever seen, but also a genuinely brilliant and artistically uninhibited piece of cinema that is quite unlike any other big budget film you're likely to see this year.
Set a couple of years after the events of Dawn of the Planet of the Apes (which I reviewed in 2014), War for the Planet of the Apes sees Caesar and his clan at war with a military faction that are obsessively hunting them. After a peace offering from Caesar to the Colonel leading the faction backfires, Caesar orders his clan out of the woods and across a desert in order to ensure their safety - but motivated by revenge, he chooses to enter the heart of darkness in order to find and kill the Colonel himself. Whether it be the Apocalypse Now inspired plot or a sequence evocative of The Great Escape, War for the Planet of the Apes quite clearly has the blood of a great many classic films flowing through its veins. Ultimately, it ends up most closely resembling a biblical or historical epic - if Rise of the Planet of the Apes showed us Caesar the revolutionary and Dawn of the Planet of the Apes showed us Caesar the leader, then War for the Planet of the Apes shows us Caesar the savior, a conflicted, almost mythical figure whose external struggles are matched only by war waging within him. He's tested both physically and mentally throughout the film, wrestling with his own humanity as he confronts someone who has almost entirely lost his own.
It's a superbly directed film, one that doesn't put a foot wrong at any point and even manages to avoid some of the problems that slightly held back its predecessors - unlike Dawn of the Planet of the Apes, War for the Planet of the Apes doesn't feel the need to split its focus between the apes and the humans, instead choosing to place its focus firmly on the apes and staying there throughout. Naturally then, this final film lives or dies on our ability to truly believe in these talking apes, but as with the previous two movies the excellent performances given across the board, the stunning CGI work supporting them and the brilliant writing throughout ensures that our suspension of disbelief is never tested. Andy Serkis is yet again perfect as Caesar, imbuing this complex and at times contradictory character with all the humanity and emotion required, but he's far from the only performance worth talking about - franchise newcomer Steve Zahn finds himself in the difficult position of having to sell us on a tragic character who mostly exists for comic relief without sucking the tension or the intelligence out of the film, but he pitches his performance at the perfect level to do exactly that.
20th Century Fox have already confirmed that they intend to keep this franchise going, but it isn't needed - what we have here is quite literally a perfect conclusion to a stellar trilogy, and further entries only run the risk of watering that down. If you've seen the previous films in the franchise, seeing War for the Planet of the Apes should be an easy decision - if not, now is the perfect time to catch up before going to see what will almost certainly end up being one of the finest pieces of blockbuster cinema this decade.
Set a couple of years after the events of Dawn of the Planet of the Apes (which I reviewed in 2014), War for the Planet of the Apes sees Caesar and his clan at war with a military faction that are obsessively hunting them. After a peace offering from Caesar to the Colonel leading the faction backfires, Caesar orders his clan out of the woods and across a desert in order to ensure their safety - but motivated by revenge, he chooses to enter the heart of darkness in order to find and kill the Colonel himself. Whether it be the Apocalypse Now inspired plot or a sequence evocative of The Great Escape, War for the Planet of the Apes quite clearly has the blood of a great many classic films flowing through its veins. Ultimately, it ends up most closely resembling a biblical or historical epic - if Rise of the Planet of the Apes showed us Caesar the revolutionary and Dawn of the Planet of the Apes showed us Caesar the leader, then War for the Planet of the Apes shows us Caesar the savior, a conflicted, almost mythical figure whose external struggles are matched only by war waging within him. He's tested both physically and mentally throughout the film, wrestling with his own humanity as he confronts someone who has almost entirely lost his own.
It's a superbly directed film, one that doesn't put a foot wrong at any point and even manages to avoid some of the problems that slightly held back its predecessors - unlike Dawn of the Planet of the Apes, War for the Planet of the Apes doesn't feel the need to split its focus between the apes and the humans, instead choosing to place its focus firmly on the apes and staying there throughout. Naturally then, this final film lives or dies on our ability to truly believe in these talking apes, but as with the previous two movies the excellent performances given across the board, the stunning CGI work supporting them and the brilliant writing throughout ensures that our suspension of disbelief is never tested. Andy Serkis is yet again perfect as Caesar, imbuing this complex and at times contradictory character with all the humanity and emotion required, but he's far from the only performance worth talking about - franchise newcomer Steve Zahn finds himself in the difficult position of having to sell us on a tragic character who mostly exists for comic relief without sucking the tension or the intelligence out of the film, but he pitches his performance at the perfect level to do exactly that.
20th Century Fox have already confirmed that they intend to keep this franchise going, but it isn't needed - what we have here is quite literally a perfect conclusion to a stellar trilogy, and further entries only run the risk of watering that down. If you've seen the previous films in the franchise, seeing War for the Planet of the Apes should be an easy decision - if not, now is the perfect time to catch up before going to see what will almost certainly end up being one of the finest pieces of blockbuster cinema this decade.
Friday, 14 July 2017
Guardians of the Galaxy Vol. 2
After just under a decade of consistently producing some of the best blockbuster entertainment each year, you can be pretty sure that you're in for a good time if you go to see a movie with the Marvel Studios title card in front of it, and Guardians of the Galaxy Vol. 2 offers no exception to that. Fans of the first film are going to find a lot to enjoy here, and while this review may come across as very critical at times, it's important to take that alongside the knowledge that despite being noticeably more flawed than its predecessor, Guardians of the Galaxy Vol. 2 is still an entertaining, engaging film in its own right, and one that I personally enjoyed very much.
The film is tasked with juggling two mostly unrelated stories for much of its running time, and it's here that the film suffers at least somewhat thanks to the absence of an overarching plot. There are times when Guardians of the Galaxy Vol. 2 feels almost directionless, lacking any sense of urgency or real purpose beyond an exploration of its characters, and that puts it in stark contrast with its tightly plotted predecessor in a way that isn't all that complementary. In fact, there are a lot of comparisons that can be made between Guardians of the Galaxy and Guardians of the Galaxy Vol. 2 that don't do the latter any favours. I can understand why director James Gunn attempted to hem so close to the style and tone of the first film given the impact it had on pop-culture at large, but ultimately the sequel is at its weakest when it's trying to live up to the expectations set by its predecessor, whether that be in its soundtrack or in its attempts to recreate the sense of energy and originality that made Guardians of the Galaxy stand out as much as it did.
That being said, Guardians of the Galaxy Vol. 2's significantly more personal story and its willingness to really explore these characters and their relationships with one another is truly brilliant. The recurring motif of family and parenthood is the driving force behind Guardians of the Galaxy Vol. 2, providing a thematic link between the main story of Peter's father and the film's many side-stories, such as the continued sibling rivalry between Gamora and Nebula, the existential unhappiness that Rocket and Ego share about being the only one of their kind, and the Guardians' attempt to give Groot the safe and healthy upbringing that they all lacked. The film's final scene can only be described as genuinely touching, easily ranking as one of the most emotional and perfectly judged moments in the Marvel Cinematic Universe to date, and it only works because of how well Guardians of the Galaxy Vol. 2 develops its characters throughout the film.
It should go without saying that Guardians of the Galaxy Vol. 2 is colourful and vibrant and imaginative and funny in all the ways that you might have expected. Even ignoring the aforementioned brilliance of the film's character work, it's great to have an excuse to spend more time with these characters thanks to Gunn's superb writing, and the new additions of Mantis (a socially-stunted alien empath who steals a lot of the scenes she's in) and Baby Groot.
Whether or not the trade off between plot and character ends up being worth it is really going to be dependent on you, but as far as I'm concerned it was a sacrifice worth making for the highs that Guardians of the Galaxy Vol. 2 contains. On the whole it's undeniably a more uneven, less refined movie than its predecessor, but those flaws are ultimately a small price to pay for the personal and significantly more emotionally engaging story. No, it probably won't be as widely loved as the first film was - but that doesn't mean that it has nothing to offer, and I'm sure that fans of the first film will still find a lot to love in a sequel that while imperfect, could never be accused of playing it safe.
The film is tasked with juggling two mostly unrelated stories for much of its running time, and it's here that the film suffers at least somewhat thanks to the absence of an overarching plot. There are times when Guardians of the Galaxy Vol. 2 feels almost directionless, lacking any sense of urgency or real purpose beyond an exploration of its characters, and that puts it in stark contrast with its tightly plotted predecessor in a way that isn't all that complementary. In fact, there are a lot of comparisons that can be made between Guardians of the Galaxy and Guardians of the Galaxy Vol. 2 that don't do the latter any favours. I can understand why director James Gunn attempted to hem so close to the style and tone of the first film given the impact it had on pop-culture at large, but ultimately the sequel is at its weakest when it's trying to live up to the expectations set by its predecessor, whether that be in its soundtrack or in its attempts to recreate the sense of energy and originality that made Guardians of the Galaxy stand out as much as it did.
That being said, Guardians of the Galaxy Vol. 2's significantly more personal story and its willingness to really explore these characters and their relationships with one another is truly brilliant. The recurring motif of family and parenthood is the driving force behind Guardians of the Galaxy Vol. 2, providing a thematic link between the main story of Peter's father and the film's many side-stories, such as the continued sibling rivalry between Gamora and Nebula, the existential unhappiness that Rocket and Ego share about being the only one of their kind, and the Guardians' attempt to give Groot the safe and healthy upbringing that they all lacked. The film's final scene can only be described as genuinely touching, easily ranking as one of the most emotional and perfectly judged moments in the Marvel Cinematic Universe to date, and it only works because of how well Guardians of the Galaxy Vol. 2 develops its characters throughout the film.
It should go without saying that Guardians of the Galaxy Vol. 2 is colourful and vibrant and imaginative and funny in all the ways that you might have expected. Even ignoring the aforementioned brilliance of the film's character work, it's great to have an excuse to spend more time with these characters thanks to Gunn's superb writing, and the new additions of Mantis (a socially-stunted alien empath who steals a lot of the scenes she's in) and Baby Groot.
Whether or not the trade off between plot and character ends up being worth it is really going to be dependent on you, but as far as I'm concerned it was a sacrifice worth making for the highs that Guardians of the Galaxy Vol. 2 contains. On the whole it's undeniably a more uneven, less refined movie than its predecessor, but those flaws are ultimately a small price to pay for the personal and significantly more emotionally engaging story. No, it probably won't be as widely loved as the first film was - but that doesn't mean that it has nothing to offer, and I'm sure that fans of the first film will still find a lot to love in a sequel that while imperfect, could never be accused of playing it safe.
Friday, 30 June 2017
Wonder Woman
There's a lot riding on Wonder Woman, the latest DC superhero film from Warner Bros, and not just because it's the first female led, female directed superhero film of the modern era. The previous three films in the DC Extended Universe have all underwhelmed to various degrees, either critically, financially, or both - all eyes are on Wonder Woman to prove that there is value to be found in this franchise yet, and while obviously imperfect at times, I'm pleased to say that it manages to do just that.
Told as an extended flashback framed around the photograph she was trying to reclaim in Batman V Superman: Dawn of Justice, Wonder Woman sees Diana Prince, Gal Gadot, getting involved in the First World War after learning of its existence when American spy/pilot Steve Trevor, Chris Pine, crashes his plane into the sea surrounding her home, the island of Themyscira. Concluding that only Ares, the God of War, could be behind this madness, Diana travels to London and later the Front Line with Steve to kill Ares and put an end to the war once and for all.
It's a fairly simple story that borrows more than just a little from Captain America: The First Avenger, but by no means is that intended to be a criticism of Wonder Woman. By taking a step back and choosing to tell a lean, character-focused origin story, the film has plenty of time to build Diana as a character and endear us to her, and from that perspective it's hard to fault. Diana is everything that previous DC protagonists haven't been - likeable, for a start, but also truly heroic, a genuinely good person not just deep down but outwardly too. Her compassion for others and deeply held belief that humanity is worth fighting for is the driving force not just of the character but the film as a whole - what we have in Diana Prince is DC's version of Captain America, and as with Chris Evans, it's almost as if Gal Gadot was born to play her. Regardless of the reservations some may have had about her casting, she's brilliant in the role, and I really can't imagine anyone else playing her.
It's the film's character-focused middle section where Wonder Woman is at it's strongest. It would be easy to look at the scenes set in London as nothing more than "fish-out-of-water" comedy, but Diana's unwillingness to adhere to the social norms of the time speaks volumes about her priorities, as well as being very funny. Likewise, the stunning, instantly iconic action sequence that sees Diana storming No Man's Land may be a very good action scene, but it's also showing us just how much she's willing to do for those in need, speaking to that innate sense of compassion she's imbued with. All the best aspects of Wonder Woman are rooted in showing us who Diana is, what she believes in and what she stands for, lending the film a sense of focus and cohesion that it may have otherwise lacked.
Which is why Wonder Woman's finale is ultimately such a major disappointment. Not only is it willing to embrace all the worst tendencies of modern superhero films - it's yet another incoherent, incomprehensible CGI punch fest between two virtually invulnerable beings focused only on appealing to what a 14 year old might think of as "cool" - it also contains a number of really strange storytelling choices that completely undermine Diana's character arc while removing any shades of grey or complexities that the film could have contained, problems only compounded by Ares being such a weak, boring antagonist when he finally does show up.
While there are other criticisms to be made of Wonder Woman - the consistently ropey CGI, the odd tonal misstep - it's really just the finale that holds it back from being the genuinely great, rather than just very good, piece of blockbuster entertainment that it could have been. Whether or not Warner Bros will be able to follow this up with something worthwhile remains to be seen - and I'm skeptical to say the least - but for now, Wonder Woman is certainly a pretty big step in the right direction.
Told as an extended flashback framed around the photograph she was trying to reclaim in Batman V Superman: Dawn of Justice, Wonder Woman sees Diana Prince, Gal Gadot, getting involved in the First World War after learning of its existence when American spy/pilot Steve Trevor, Chris Pine, crashes his plane into the sea surrounding her home, the island of Themyscira. Concluding that only Ares, the God of War, could be behind this madness, Diana travels to London and later the Front Line with Steve to kill Ares and put an end to the war once and for all.
It's a fairly simple story that borrows more than just a little from Captain America: The First Avenger, but by no means is that intended to be a criticism of Wonder Woman. By taking a step back and choosing to tell a lean, character-focused origin story, the film has plenty of time to build Diana as a character and endear us to her, and from that perspective it's hard to fault. Diana is everything that previous DC protagonists haven't been - likeable, for a start, but also truly heroic, a genuinely good person not just deep down but outwardly too. Her compassion for others and deeply held belief that humanity is worth fighting for is the driving force not just of the character but the film as a whole - what we have in Diana Prince is DC's version of Captain America, and as with Chris Evans, it's almost as if Gal Gadot was born to play her. Regardless of the reservations some may have had about her casting, she's brilliant in the role, and I really can't imagine anyone else playing her.
It's the film's character-focused middle section where Wonder Woman is at it's strongest. It would be easy to look at the scenes set in London as nothing more than "fish-out-of-water" comedy, but Diana's unwillingness to adhere to the social norms of the time speaks volumes about her priorities, as well as being very funny. Likewise, the stunning, instantly iconic action sequence that sees Diana storming No Man's Land may be a very good action scene, but it's also showing us just how much she's willing to do for those in need, speaking to that innate sense of compassion she's imbued with. All the best aspects of Wonder Woman are rooted in showing us who Diana is, what she believes in and what she stands for, lending the film a sense of focus and cohesion that it may have otherwise lacked.
Which is why Wonder Woman's finale is ultimately such a major disappointment. Not only is it willing to embrace all the worst tendencies of modern superhero films - it's yet another incoherent, incomprehensible CGI punch fest between two virtually invulnerable beings focused only on appealing to what a 14 year old might think of as "cool" - it also contains a number of really strange storytelling choices that completely undermine Diana's character arc while removing any shades of grey or complexities that the film could have contained, problems only compounded by Ares being such a weak, boring antagonist when he finally does show up.
While there are other criticisms to be made of Wonder Woman - the consistently ropey CGI, the odd tonal misstep - it's really just the finale that holds it back from being the genuinely great, rather than just very good, piece of blockbuster entertainment that it could have been. Whether or not Warner Bros will be able to follow this up with something worthwhile remains to be seen - and I'm skeptical to say the least - but for now, Wonder Woman is certainly a pretty big step in the right direction.
Thursday, 1 June 2017
Hacksaw Ridge
Nominated for six Academy Awards including Best Picture and Best Director, Hacksaw Ridge isn't just a declaration that Mel Gibson is back in Hollywood's good books. It may be his first directorial effort in a decade, but it's clear that the time he's been away hasn't changed him - not only is Hacksaw Ridge a well-made film, but his choice to revisit themes that he's more than familiar with also serves as a notice that he's still very much Mel Gibson, with all that entails.
Set predominantly during the Second World War, Hacksaw Ridge tells the true story of Private Desmond Doss, a combat medic who refused to kill or even hold a gun due to his beliefs as a Seventh-day Adventist. Despite that, he still managed to save the lives of 75 men during the Battle of Okinawa, becoming the first conscientious objector (or conscientious cooperator, as Doss puts it) to receive the Medal of Honor. It's a film of three distinct sections, one showing us Desmond's life before the war, one showing us the hardships he went through thanks to his status as a conscientious objector during training, and one showing us what Desmond did to earn the Medal of Honor - and in truth it's easy to see which parts of the film that director Mel Gibson was actually interested in. The first section, which introduces us to Desmond, his family and his future wife, is so mundane and it's only when Desmond makes his way to Fort Jackson for training that Hacksaw Ridge starts to come to life, coinciding neatly with when the actual story starts in earnest.
Set predominantly during the Second World War, Hacksaw Ridge tells the true story of Private Desmond Doss, a combat medic who refused to kill or even hold a gun due to his beliefs as a Seventh-day Adventist. Despite that, he still managed to save the lives of 75 men during the Battle of Okinawa, becoming the first conscientious objector (or conscientious cooperator, as Doss puts it) to receive the Medal of Honor. It's a film of three distinct sections, one showing us Desmond's life before the war, one showing us the hardships he went through thanks to his status as a conscientious objector during training, and one showing us what Desmond did to earn the Medal of Honor - and in truth it's easy to see which parts of the film that director Mel Gibson was actually interested in. The first section, which introduces us to Desmond, his family and his future wife, is so mundane and it's only when Desmond makes his way to Fort Jackson for training that Hacksaw Ridge starts to come to life, coinciding neatly with when the actual story starts in earnest.
Gibson's direction is assured and capable throughout, particularly during the films battle scenes - the sequence that sees Desmond and the rest of his company make their way onto the smoke-filled battlefield for the first time is haunting, and Gibson is able to wring every drop of tension out of the build-up to when the shooting starts. When it does, Hacksaw Ridge isn't afraid of showing us the brutality of war - graphic, bloody shots of dismembered limbs, corpses and disturbing injuries litter these battle scenes, standing in stark contrast to the gentleness of the preceding sections and making them more effective, more evocative in the process. One has to wonder why Gibson hasn't directed a horror film yet - there is no doubt in my mind that his ability to build tension and his cinematic blood-lust would make him a natural fit for the genre.
On top of that, Andrew Garfield surprises by giving a really good performance as Desmond Doss, portraying the character's innate sense of goodness in a way that although cheesy somehow works in the context of the film, and Hugo Weaving imbues Desmond's PTSD-ridden father with all the gravitas, anger and vulnerability he can muster, creating a fairly compelling character out of one that could easily have been paper thin in the hands of someone else. However, Hacksaw Ridge has no interest in exploring the contradictions of Desmond Doss, a man so averse to violence that he can't even hold a gun but is more than willing to take an active part in the war, nor does it have any interest in examining the complicated relationship between faith, patriotism and war.
With a disgusting view of the Japanese, here portrayed more as a horde of inhumane, murderous monsters than actual people, Hacksaw Ridge ends up feeling almost like propaganda in comparison to other modern war films, a flaw that ultimately ends up holding it back from really earning that Best Picture nomination. The fact that Hacksaw Ridge is an undeniably well-made movie will be enough for some - but its failings on a deeper level stop it from being the truly great film that I believe it could have been.
On top of that, Andrew Garfield surprises by giving a really good performance as Desmond Doss, portraying the character's innate sense of goodness in a way that although cheesy somehow works in the context of the film, and Hugo Weaving imbues Desmond's PTSD-ridden father with all the gravitas, anger and vulnerability he can muster, creating a fairly compelling character out of one that could easily have been paper thin in the hands of someone else. However, Hacksaw Ridge has no interest in exploring the contradictions of Desmond Doss, a man so averse to violence that he can't even hold a gun but is more than willing to take an active part in the war, nor does it have any interest in examining the complicated relationship between faith, patriotism and war.
With a disgusting view of the Japanese, here portrayed more as a horde of inhumane, murderous monsters than actual people, Hacksaw Ridge ends up feeling almost like propaganda in comparison to other modern war films, a flaw that ultimately ends up holding it back from really earning that Best Picture nomination. The fact that Hacksaw Ridge is an undeniably well-made movie will be enough for some - but its failings on a deeper level stop it from being the truly great film that I believe it could have been.
Wednesday, 24 May 2017
John Wick Chapter Two
I don't think it's unfair to say that American action films tend to suck...
These days they're far too reliant on shaky-cam in order to mask the simple fact that their stars don't have the training required to make combat look good on screen, and there are very few films in recent years that have managed to overcome that in order to deliver a truly good fight scene. John Wick was one of the few, a film dedicated to practical action and real stunt work in a way that made it stand out amongst the crowd - and now John Wick Chapter 2 has done it again, full of the stylish action that made the first film such a breath of fresh air while also further exploring the heightened, pulpy world that these characters inhabit. And while we are revealing things, I only watched these films because my boyfriend is a huge fan of the action sequences. He brought to my attention how many films do not include shots of characters reloading their guns and frankly, it's changed my expectation of realism within the action genre. Well done John Wick for doing it right. Anyway, back to chapter two...
We follow legendary hitman John Wick as he is once again dragged out of retirement, this time by Santino D'Antonio, an Italian mob boss to whom he swore a blood oath many years ago. The rules of the world John once inhabited means that refusal to honour this blood oath will cost him his life, forcing him to travel to Rome in order to carry out a hit that he doesn't want to.
Even more so than its predecessor, the story told by John Wick Chapter 2 feels like a formality, little more than an excuse for action. Part of this is a problem that all sequels see - returning to an established world is rarely as interesting as building it in the first place - but it has to be said that John's mission here lacks the urgency or intimacy of his quest for vengeance in the first film, and this film's inability to create new side characters as interesting as the ones in John Wick is among its biggest failings. There are attempts, of course - Ruby Rose has a lot of screen presence as a mute bodyguard, and it's great to see John run into a rival assassin as skilled and driven as he in the form of Common's Cassian - but neither of these characters manage to leave the same kind of impression that Marcus or Miss Perkins did in John Wick. This problem extends to the main antagonist of the piece too - Santino D'Antonio is frustratingly two-dimensional in comparison to Iosef and Viggo Tarasov, the Russian mobsters of the first film.
And that's a real shame, especially when the rest of John Wick Chapter 2 is either as good as or maybe even better than its predecessor. My only real complaints about the first film were that John was so good at what he does that he rarely felt in danger and that we didn't have quite enough time to explore the vibrant, imaginative world that the film was building - John Wick Chapter 2 addresses both of those points wonderfully, putting John on the defensive for the first time in the middle of the film while also further fleshing out this world and its customs. It's this middle section that turns John Wick Chapter 2 from merely a good sequel into something more. We get a much greater sense of the extent of this world, and the action sequences here take on a brutality and physicality, a sense of desperation that the first film lacked. Seeing John shoot a lot of people is great, of course, but seeing John forced to improvise when he's on the back foot is something else entirely.
It should go without saying that John Wick Chapter 2 is just as well-shot and expertly choreographed as John Wick was, even if it doesn't quite manage to reach the heights of the first film's nightclub sequence. Keanu Reeves reportedly underwent four full months of training in stunt driving, shooting and various martial arts for this film, and it shows - John Wick Chapter 2 owes much of its success to the amount of faith it is able to place in its star, and Reeves doesn't disappoint.
Even more so than its predecessor, the story told by John Wick Chapter 2 feels like a formality, little more than an excuse for action. Part of this is a problem that all sequels see - returning to an established world is rarely as interesting as building it in the first place - but it has to be said that John's mission here lacks the urgency or intimacy of his quest for vengeance in the first film, and this film's inability to create new side characters as interesting as the ones in John Wick is among its biggest failings. There are attempts, of course - Ruby Rose has a lot of screen presence as a mute bodyguard, and it's great to see John run into a rival assassin as skilled and driven as he in the form of Common's Cassian - but neither of these characters manage to leave the same kind of impression that Marcus or Miss Perkins did in John Wick. This problem extends to the main antagonist of the piece too - Santino D'Antonio is frustratingly two-dimensional in comparison to Iosef and Viggo Tarasov, the Russian mobsters of the first film.
And that's a real shame, especially when the rest of John Wick Chapter 2 is either as good as or maybe even better than its predecessor. My only real complaints about the first film were that John was so good at what he does that he rarely felt in danger and that we didn't have quite enough time to explore the vibrant, imaginative world that the film was building - John Wick Chapter 2 addresses both of those points wonderfully, putting John on the defensive for the first time in the middle of the film while also further fleshing out this world and its customs. It's this middle section that turns John Wick Chapter 2 from merely a good sequel into something more. We get a much greater sense of the extent of this world, and the action sequences here take on a brutality and physicality, a sense of desperation that the first film lacked. Seeing John shoot a lot of people is great, of course, but seeing John forced to improvise when he's on the back foot is something else entirely.
It should go without saying that John Wick Chapter 2 is just as well-shot and expertly choreographed as John Wick was, even if it doesn't quite manage to reach the heights of the first film's nightclub sequence. Keanu Reeves reportedly underwent four full months of training in stunt driving, shooting and various martial arts for this film, and it shows - John Wick Chapter 2 owes much of its success to the amount of faith it is able to place in its star, and Reeves doesn't disappoint.
Thursday, 4 May 2017
John Wick
Action films are all about momentum. All the best action films, from classics like Die Hard to more modern films like Dredd rely on a strong sense of direction and a plot created by cause and effect in order to ensure that the audience is as wrapped up in the film as the characters are. There's a reason why action films set over a short period of time always seem to work best – it's because the film never loses that momentum. John Wick is a film that understands that. We follow ex-hitman John Wick as he fights his way through various members of the underground world that he used to inhabit in order to kill a man who stole his car and killed his dog, the son of his previous employer.
As far as the plot goes, that's pretty much it. John Wick is a revenge film first and foremost, but in it's defence, a smart one – our main character isn't taking vengeance on the boy for the loss of his dog and car so much as he is lashing out at the world after the loss of his wife, a temper tantrum caused by his inability to grieve with a body count of dozens. This focus on character is one of the many small things that make John Wick more than just another action film – it has some real substance just below the surface.
As far as the plot goes, that's pretty much it. John Wick is a revenge film first and foremost, but in it's defence, a smart one – our main character isn't taking vengeance on the boy for the loss of his dog and car so much as he is lashing out at the world after the loss of his wife, a temper tantrum caused by his inability to grieve with a body count of dozens. This focus on character is one of the many small things that make John Wick more than just another action film – it has some real substance just below the surface.
Additionally, the simple plot allows John Wick to retain the aforementioned sense of momentum that all great action movies need. From the moment John picks up his gun, he's thrown straight into some incredibly well choreographed and filmed action scenes that are never simply there to break up the story – instead, the action scenes are the story, and John Wick flows in and out of them as easily as our main character does.
It's probably worth noting just how good John Wick looks. You could be forgiven for thinking that you are watching a particularly meticulously shot arthouse film at times – it's potentially one of the best looking action films I've seen, lights and colours popping out of the screen and contrasting heavily with the darkness surrounding them. This is best exemplified by the nightclub action scene, potentially the highlight of film.
Keanu Reeves is great in the lead role, the actors history as an action star before falling out of the limelight syncing really well with the back story of John, a form of shorthand for characterisation that feels as if it is close to breaking the fourth wall. For a film of this size, the casting is excellent, with recognisable names such as Willem Dafoe, Ian McShane and Adrianne Palicki all making their mark on the film as unique and interesting characters.
The main problem with John Wick is that our central character is almost too good. We know from the start that John was the best at what he did when he still worked as a hitman (part of the charm of the first act is seeing the various characters react to the news that they've got a pissed off John Wick on the way), but the result of this is that John is never in any real danger thanks to the films unwillingness to allow him to come across anyone that could be considered a real threat, and because of that the stakes never seem high enough. There is no sense of escalation, nothing for our hero to really have to overcome, and that impacts John Wick in a way that I don't think could have been predicted.
It's a minor issue, but one that ultimately stops John Wick from being as good as it could have been, which is a real shame because it's pretty fantastic in every other way. The highlight of the film for me was the amount of imagination that went into the criminal underworld – there's honour amongst thieves in John Wick, a culture for criminals that has resulted in an exclusive hotel called the Continental just for the underworld being set up, one with it's own strict rules and a secret currency. It's a great exercise in world building, and another small detail that again sets John Wick apart from the rest.
I wish John Wick had been just 10 or 15 minutes longer in order to further explore this very rich world that it has created. I wanted to see more of Ms Perkins and Marcus and the Continental, but the film doesn't quite have the time to really get it's teeth stuck into the fantastic little world that it takes place in. Regardless, it's a must see for anyone who loves action films, a visually stunning and well-paced trip through a wonderful world that will no doubt achieve cult classic status before long.
It's probably worth noting just how good John Wick looks. You could be forgiven for thinking that you are watching a particularly meticulously shot arthouse film at times – it's potentially one of the best looking action films I've seen, lights and colours popping out of the screen and contrasting heavily with the darkness surrounding them. This is best exemplified by the nightclub action scene, potentially the highlight of film.
Keanu Reeves is great in the lead role, the actors history as an action star before falling out of the limelight syncing really well with the back story of John, a form of shorthand for characterisation that feels as if it is close to breaking the fourth wall. For a film of this size, the casting is excellent, with recognisable names such as Willem Dafoe, Ian McShane and Adrianne Palicki all making their mark on the film as unique and interesting characters.
The main problem with John Wick is that our central character is almost too good. We know from the start that John was the best at what he did when he still worked as a hitman (part of the charm of the first act is seeing the various characters react to the news that they've got a pissed off John Wick on the way), but the result of this is that John is never in any real danger thanks to the films unwillingness to allow him to come across anyone that could be considered a real threat, and because of that the stakes never seem high enough. There is no sense of escalation, nothing for our hero to really have to overcome, and that impacts John Wick in a way that I don't think could have been predicted.
It's a minor issue, but one that ultimately stops John Wick from being as good as it could have been, which is a real shame because it's pretty fantastic in every other way. The highlight of the film for me was the amount of imagination that went into the criminal underworld – there's honour amongst thieves in John Wick, a culture for criminals that has resulted in an exclusive hotel called the Continental just for the underworld being set up, one with it's own strict rules and a secret currency. It's a great exercise in world building, and another small detail that again sets John Wick apart from the rest.
I wish John Wick had been just 10 or 15 minutes longer in order to further explore this very rich world that it has created. I wanted to see more of Ms Perkins and Marcus and the Continental, but the film doesn't quite have the time to really get it's teeth stuck into the fantastic little world that it takes place in. Regardless, it's a must see for anyone who loves action films, a visually stunning and well-paced trip through a wonderful world that will no doubt achieve cult classic status before long.
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